An example of the medium range AA gun is the 40mm Bofors, often quad-mounted, which is considered to be the most effective anti-air weapon of WWII. The larger guns can fire proximity fused shells the smaller are light enough to mount on nearly any ship. These calibers are perfect for the anti-air role as they have good range, respectable rates of fire, and hits do significant damage even against relatively large aircraft. These are serious guns, with shell weights from 1 to 9kg. An example of the single mount is the ubiquitous ".50 Cal" Browning machine gun. Small caliber AA guns can be single-mounted nearly anywhere on the ship or they can be clustered in mounts with up to 8 barrels and relatively sophisticated aiming mechanisms. But the high volume of fire can make them dangerous within that range. The small shells aren't able to retain enough energy to be effective (or aimable) beyond 2km. Small, light, fast-firing guns that usually throw solid shells (with a few tracer rounds mixed in). Guns that are useful against attacking aircraft are generally grouped into three classes by range and effect, both functions of caliber. We'll start with how AA guns are implemented. A surface ship can do that with its AA guns and, in some cases, with its fighters. (Carrier-based aircraft HP ranges roughly 1500-2400.) In order to shoot down a plane, this health pool must be reduced to zero. Like ships, every aircraft in World of Warships possesses a certain number of hit or health points (HP).
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